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While using spirit shields, either use the Penance aura or bring more prayer-restoring potions to accommodate the additional prayer drain rate. Divine, arcane, or elysian spirit shields further reduce damage received over malevolent, vengeful, or merciless shields.
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Wearing at least three pieces of Tempest or Primeval armour is strongly recommended because they have a chance to reset defensive abilities' cooldowns, making tanking much easier. It is recommended to have them using magic gear and Entangle to bind the summoned jellyfish for 24 seconds, or Ice Barrage, Binding shot, Tight bindings or bolas for 10 seconds. North tank (NT) - During the mirage phase, one player in magic or ranged gear will get the aggression of the sand and stun pools to prevent them from flinging projectiles at the team.Should the poison spawn near the base tank, he should take it while the backup tank readies to voke Yakamaru after the phase ends.Another benefit from melee tanking is that they can use Superior Scrimshaw of Vampyrism or Scrimshaw of Vampyrism in addition to the Vampyrism aura to recover more lost life points.Thus, it is best to use this ability when the base tank is low on health at the start of a non-centre pool when it is near maximum. For example, if Yakamauru has 100,000 health out of 1,000,000 while the base tank has 2,000 health out of 10,000 and the base tank uses balance strike, Yakamaru will heal for 500 health and the base tank will take 1,000 damage instead because Yamakaru has 10% health left while the base tank has 20% left. The heal amount is half of this difference. The damage done is based on the difference in percentage of current life points over maximum life points between Yakamaru and the base tank, not based on who has higher life points. A benefit from tanking in melee combat style is that if using melee gear, the base tank can use Balanced strike to heal and deal high damage.Although Yakamaru has a mechanic that effectively gives it 100% accuracy, any hits that would have missed will instead deal half as much damage as if they had not missed. A major benefit for md tanking is that base tanks gain a combat triangle advantage if they wear high level ranged tank armour such as Tempest armour."Md" (melee distance) base tanking requires more attention because of having to switch from praying against magic to praying against range when switching pools (Although they can Barge) and they need to run further away from exploding sharks at shark pool - recommended for experienced base tanks.Wearing at least three pieces of Tempest, Primeval, or Teralith armour is suggested due to the armours' passive effect - a chance to reset defensive abilities' cooldowns, making tanking much easier. Cycle between Resonance, Debilitate, Reflect, Devotion, Barricade, and Immortality while using Freedom as often as possible to reduce enrage stacks to minimise damage received. The base tank can either tank at melee distance with any combat style and pray against magic or tank at a distance with ranged or magic and pray against ranged. Base tank (BT) (North Tank is often backup if the base dies or is preoccupied) - Player should be focusing Yakamaru in a direction away from the rest of the team to prevent the rest of team from getting enrage stacks.
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